Active Abilities

 are the active abilities that Kinfolk can use during combat or in the open world. Most abilities are used to fight against restless Kinfolk, but depending on its effect, it can also be used for other things. Some Kinfolk may have unique active abilities that are limited to their evolution line. This page is subject to change over the course of the alpha.

Characteristics of Active Abilities
Active Abilities have various characteristics that help differentiate and define them.
 * Attack Category: Each active ability has a category that defines them.
 * Cooldown: Each ability has a cooldown. There may be some abilities that do not have a cooldown.
 * Targeting: Each ability has some sort of targeting against themselves or their enemies / allies.

Cooldown
The abilities have cooldowns. Lore-wise, this would be the stamina of each individual ability.

Attack Category
These categories are very work in progress and are not the final categories.
 * Physical Attack: Melee ability
 * Special Attack: Abilities that are not melee and can have unique effects
 * Status Attack: Abilities that deal with status
 * Basic Attack: The basic ability for Kinfolk

Targeting
Each Active Ability can be used for targeting in one of three different ways:
 * Self: The ability can only be used on the user.
 * Single Target: The ability can be used on any targeted Kinfolk in the field, including the user.
 * Area: The ability can be used on the ground or surrounding area.

Stages
(Description added for later)

Active Abilities List
The following lists the Active Abilities that are currently known or available at the moment in the alpha for Kindred Fates.

Active Abilities have been revealed so far.